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 <front>
  <journal-meta>
   <journal-id journal-id-type="publisher-id">Russian Journal of Management</journal-id>
   <journal-title-group>
    <journal-title xml:lang="en">Russian Journal of Management</journal-title>
    <trans-title-group xml:lang="ru">
     <trans-title>Russian Journal of Management</trans-title>
    </trans-title-group>
   </journal-title-group>
   <issn publication-format="print">2409-6024</issn>
   <issn publication-format="online">2500-1469</issn>
  </journal-meta>
  <article-meta>
   <article-id pub-id-type="publisher-id">131559</article-id>
   <article-id pub-id-type="doi">10.29039/2409-6024-2026-14-6-589-597</article-id>
   <article-categories>
    <subj-group subj-group-type="toc-heading" xml:lang="ru">
     <subject>Управление персоналом</subject>
    </subj-group>
    <subj-group subj-group-type="toc-heading" xml:lang="en">
     <subject>Human resource management</subject>
    </subj-group>
    <subj-group>
     <subject>Управление персоналом</subject>
    </subj-group>
   </article-categories>
   <title-group>
    <article-title xml:lang="en">Theoretical and methodological approaches to gamification in the personnel training system: domestic and foreign experience</article-title>
    <trans-title-group xml:lang="ru">
     <trans-title>Теоретико-методологические подходы к геймификации в системе подготовки кадров: отечественный и зарубежный опыт</trans-title>
    </trans-title-group>
   </title-group>
   <contrib-group content-type="authors">
    <contrib contrib-type="author">
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Набиева</surname>
       <given-names>Алсу Рустэмовна</given-names>
      </name>
      <name xml:lang="en">
       <surname>Nabieva</surname>
       <given-names>Alsu Rustemovna</given-names>
      </name>
     </name-alternatives>
     <email>alsunab@mail.ru</email>
     <bio xml:lang="ru">
      <p>доктор экономических наук;</p>
     </bio>
     <bio xml:lang="en">
      <p>doctor of economic sciences;</p>
     </bio>
     <xref ref-type="aff" rid="aff-1"/>
    </contrib>
    <contrib contrib-type="author">
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Малолетко</surname>
       <given-names>Александр Николаевич</given-names>
      </name>
      <name xml:lang="en">
       <surname>Maloletko</surname>
       <given-names>Aleksandr Nikolaevich</given-names>
      </name>
     </name-alternatives>
     <email>shadow.economy@gmail.com</email>
     <bio xml:lang="ru">
      <p>доктор экономических наук;</p>
     </bio>
     <bio xml:lang="en">
      <p>doctor of economic sciences;</p>
     </bio>
     <xref ref-type="aff" rid="aff-1"/>
    </contrib>
    <contrib contrib-type="author">
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Каурова</surname>
       <given-names>Ольга Валерьевна</given-names>
      </name>
      <name xml:lang="en">
       <surname>Kaurova</surname>
       <given-names>Ol'ga Valer'evna</given-names>
      </name>
     </name-alternatives>
     <bio xml:lang="ru">
      <p>доктор экономических наук;</p>
     </bio>
     <bio xml:lang="en">
      <p>doctor of economic sciences;</p>
     </bio>
     <xref ref-type="aff" rid="aff-2"/>
    </contrib>
    <contrib contrib-type="author">
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Лагвилава</surname>
       <given-names>Ника Леванович</given-names>
      </name>
      <name xml:lang="en">
       <surname>Lagvilava</surname>
       <given-names>Nika Levanovich</given-names>
      </name>
     </name-alternatives>
     <xref ref-type="aff" rid="aff-3"/>
    </contrib>
   </contrib-group>
   <aff-alternatives id="aff-1">
    <aff>
     <institution xml:lang="ru">Российский университет кооперации</institution>
    </aff>
    <aff>
     <institution xml:lang="en">Russian University of Cooperation</institution>
    </aff>
   </aff-alternatives>
   <aff-alternatives id="aff-2">
    <aff>
     <institution xml:lang="ru">Российский университет кооперации</institution>
     <country>Россия</country>
    </aff>
    <aff>
     <institution xml:lang="en">Российский университет кооперации</institution>
     <country>Russian Federation</country>
    </aff>
   </aff-alternatives>
   <aff-alternatives id="aff-3">
    <aff>
     <institution xml:lang="ru">Российский университет кооперации</institution>
     <country>Россия</country>
    </aff>
    <aff>
     <institution xml:lang="en">Российский университет кооперации</institution>
     <country>Russian Federation</country>
    </aff>
   </aff-alternatives>
   <pub-date publication-format="print" date-type="pub" iso-8601-date="2026-07-23T14:32:09+03:00">
    <day>23</day>
    <month>07</month>
    <year>2026</year>
   </pub-date>
   <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2026-07-23T14:32:09+03:00">
    <day>23</day>
    <month>07</month>
    <year>2026</year>
   </pub-date>
   <volume>14</volume>
   <issue>6</issue>
   <fpage>591</fpage>
   <lpage>599</lpage>
   <history>
    <date date-type="received" iso-8601-date="2026-07-17T00:00:00+03:00">
     <day>17</day>
     <month>07</month>
     <year>2026</year>
    </date>
   </history>
   <self-uri xlink:href="https://rusjm.ru/en/nauka/article/131559/view">https://rusjm.ru/en/nauka/article/131559/view</self-uri>
   <abstract xml:lang="ru">
    <p>В статье представлен теоретический анализ геймификации как системного тренда высшего образования, особенно значимого для подготовки кадров потребительской кооперации. Рассматриваются иерархические модели внедрения игровых механик - от профильных министерств до кафедр - и обобщается международный опыт: германские цифровые дидактические лаборатории, американские транснациональные онлайн-программы, европейские исследования влияния ICT на мотивацию. На базе экспериментального проекта, реализованного совместно с бизнес-партнёрами, проведён опрос преподавателей и студентов; полученные данные выявили концептуальный разрыв между декларируемой ценностью геймификации и её фрагментарным использованием в учебной практике. Установлены ключевые барьеры - дефицит времени и высокая нагрузка педагогов, а также поколенческий диссонанс в восприятии игровых форматов между преподавателями и студентами. Показано, что эпизодическое применение игр не раскрывает их потенциал для развития soft и hard skills, тогда как востребованность деловых игр и кейс-стади со стороны обучающихся остаётся высокой. Теоретическая значимость работы заключается в уточнении понятийного аппарата геймификации применительно к кооперативному образованию и обосновании необходимости перехода от точечных решений к целостной, технологически обеспеченной игровой дидактике.</p>
   </abstract>
   <trans-abstract xml:lang="en">
    <p>This paper offers a theoretical examination of gamification as a systemic trend in higher education, with a specific focus on managerial training for the consumer cooperative sector. Drawing on a comparative analysis of international pedagogical models-ranging from German digital didactic labs and U.S. Web 2.0 transnational learning to Spanish ICT-enhanced motivation studies-the study conceptualizes gamification as a multi-level, hierarchically embedded phenomenon. An experimental project, conducted in collaboration with business partners, included a survey among faculty and students, revealing a pronounced conceptual gap between the acknowledged importance of game-based learning and its inconsistent classroom application. The findings highlight significant structural barriers, notably time scarcity and excessive teaching loads, alongside a generational perception divide: digital-native students (generations Y and Z) perceive gamified activities as far more sporadic than their instructors (generation X) believe. Theoretically, the paper refines the terminological framework of gamification within cooperative education and argues that its current fragmented deployment fails to unlock the full potential for developing both soft and hard skills. The sustained student demand for business games and case-based formats underscores the need to move from isolated gamified elements towards a coherent, technology-enhanced ludic pedagogy. The study contributes to the discourse on digital didactics by outlining a structured pathway for integrating game mechanics into university-wide management training, emphasizing faculty motivation, methodological advancement, and cross-institutional dissemination of best practices.</p>
   </trans-abstract>
   <kwd-group xml:lang="ru">
    <kwd>геймификация образования</kwd>
    <kwd>игровая дидактика</kwd>
    <kwd>цифровая педагогика</kwd>
    <kwd>поколенческий разрыв</kwd>
    <kwd>подготовка кадров для кооперации</kwd>
    <kwd>системный подход</kwd>
    <kwd>мотивация студентов</kwd>
   </kwd-group>
   <kwd-group xml:lang="en">
    <kwd>gamification in education</kwd>
    <kwd>ludic pedagogy</kwd>
    <kwd>digital didactics</kwd>
    <kwd>generational perception gap</kwd>
    <kwd>cooperative management training</kwd>
    <kwd>systemic approach</kwd>
    <kwd>student motivation</kwd>
   </kwd-group>
  </article-meta>
 </front>
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